The Internet’s Favorite Lamp Company Now Lets You Customize Colors—and Everything Else

Ian Yang has a bright idea about lamps. But also much more than that.

Yang is the CEO of Gantri, the lighting company that 3D prints its carefully designed creations to make all sorts of shapes and form factors. 3D printing has its challenges, but it has opened up all kinds of possibilities for customizability in the realm of what has become known as additive manufacturing. Now, Gantri wants to take that customizability a step further.

Gantri You, a new program from the company unveiled today, seems straightforward at first. It is an enhanced customization feature that lets customers change details on the lamps they’re looking to buy. Gantri’s lamps previously came in a few color offerings, but now you can choose between 26 colors to apply on various parts of all of Gantri’s lighting offerings, from the pieces of the lamps themselves to their power cords. For now you can customize just the color options. (Gantri says more than 4,000 possible combinations exist.) But eventually the goal is to add additional finishes and materials to the mix.

“In the cultural environment that we’re in, there’s this drive for nonconformity and self-expression and authenticity,” Yang says. “I feel really excited that we’re going to see some wacky color combos and people really being themselves and choosing what they love.”

This high level of customizability is typically available only in the much more expensive luxury segment of the furniture market. If you’re willing to shell out oodles of dollars, you can customize your furniture by choosing individual colors, fabrics, and materials. It’s much harder to get that kind of customization from a product category that has to be mass-produced with set parameters in order to stay affordable.

Tim Antoniuk, an associate professor and the coordinator of the industrial design program at the University of Alberta, says there’s a trickle-down effect from luxury industries, and additive manufacturing like 3D printing is helping to open those floodgates a little wider.

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“Because of additive manufacturing, 3D printing, I think we’re heading toward sort of a generation of makers again and sort of a mass maker society,” Antoniuk says.

Still, large-scale customization platforms like Gantri’s aren’t likely to completely upend the market for upscale goods.

“Luxury industries are always going to exist,” Antoniuk says. “It's the most stable industry in the world. It never dies. It's recession- and depression-proof just because of, you know, the wealthy.”

There's an even bigger picture, though. As nifty as the lamps are, they aren't really the primary ambition behind Gantri You. The program is also a proof of concept for Yang's vision of a manufacturing process that enables physical factory production run like software. Yang says this newfangled system has been the goal of the company pretty much all along.

“I think it’s time for Gantri to share our true vision,” Yang says. “It’s not just about making products. This has been the vision from day one.”

The ultimate goal, Yang says, is to treat physical factory production the same way you’d run a software system. Tweak the code, and you can change the dimensions, composition, or visual aspects of each individual part. Turns out, Gantri is an enterprise manufacturing software company making ends meet as a lamp distributor.

Right now Gantri's production process is still dependent on the same bioplastics it’s been using for years, but Yang says the company is working to incorporate new materials into its additive process. That means it may be possible to go from lamps to tables, couches, and even beyond furniture. Gantri has partnered with other furniture companies, and with lots of finagling, and now an allowance for user input that can tweak all sorts of options, Yang hopes his company’s new manufacturing system can be applied to all sorts of industries.

Antoniuk says that kind of flexibility in both design and customization bodes well for how people think about the stuff they consume. For much of human history, Antoniuk points out, creators were the blacksmiths. People existed in tight-knit communities where they could see how their products were made and were very aware of what went into their consumption—the materials, the handiwork, and the waste. In an era of mass-produced products, people are removed from that process and don’t have any emotional attachment to what it takes to make something. Giving them a hand in that could help remind people of the process.

“People just kind of got removed from thinking, like, I’m actually responsible for this,” Antoniuk says. “There’s a chance that maybe it can all come back a little bit closer to us. It's a deeply important part of our future, I think, and what it could lead into.”

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